Tuesday, 28 January 2014

Tablet!

I bought a drawing tablet, drawing on a tablet is worlds apart from drawing on paper in difficulty, it's like seriously hard. A lot of people buy a tablet but give up on day one because it's just not easy.

But since it's my nature to sniff out the best way to achieve goals as fast as possible, that is the most efficient training methods i've found my solution!

Unplug the mothafuckin mouse!

That's right. Until i master this tablet i am going to stop using my mouse completely, I am going to be playing games on this tablet until i get the precision i'm missing, and as i write this... i already have my mouse unplugged.

I am going to do something crazy

I'm gonna play LoL with this tablet. I got lucky in aram and drew sona. 8/5/15, best score on my team :O maybe tablet aint so crazy for gaming if you get used to it (which i am not by any means yet)

Allright, i found some nice software for my artistic adventures.

I aimed for cross platform software from the start since i know i'll want to work on linux.

Here's what i found

Editor:  Gimp (Instead of Photoshop. Gimp can't really compete directly with photoshop, but for most people it's good enough)
Painter: MyPaint (It's compared to Corel Painter and SAI which are both excellent programs.)

There, i said it. Digital art on linux is viable even if adobe has their heads up their mac-fag ass. And even if it wasn't, it's completely viable to do digital art on a windows virtual machine from inside linux, the only 2 things i know about that you can't do from a VM (or well you can, but it's not easy to set it up) is gaming and 3D Rendering (for 3d modeler work, since you generally wan't a powerful GPU designed for that, like the quadro series, to do that kind of work).


Here's something fun that happened: My art business goals collided with my goals on here, to get linux and windows working together in harmony, and so, now moreso than before i need to solve this problem i've got about making these 2 learn to love each other.

So i guess it all comes down to a Virtual Machine. Well, what do i have 24GB of RAM for anyways? (Oh that's right, VIRTUAL MACHINES) how about those 8 logical corse (oh right, VIRTUAL MACHINES!) yes, my computer is secretly designed for this sh*t, what the hell am i waiting for.


I learned something cool today, i watched e1s2 of ika musume today, and she said something about "dumb invaders" in a movie, which made me think back to code geass where every battle is a match of wits between the protagonist and a selected antagonist. Everyone's playing chess, the antagonists are intelligent, but get outsmarted by the protagonist in the end.

So now i know that if i ever write a story where you have to fight against a faction or go to war, now i know that i have to look at it from both sides, i have to become a strategist for both teams, see what they would be seeing and make decisions for them. This way i can make things a lot more interesting. For example there won't be "and then all of a sudden army attacks you" but "because enemy spy discovered your location a military unit was dispatched to get rid of you"

and it would be possible to trace it back further "spy infiltrated base by disguising himself as a soldier" and even further "spy was dispatched as a part of the base strategy that this faction always uses (which you either do or do not know about when the war starts)"

I think i could make an amazing turn-based strategy game, and to tell the truth i kind of want to. I was thinking about it the other day that i wanted to create a detailed, epic turn-based combat system both for fighting 1v1 or army v army. I had some epic idea about it but i can't remember what exactly it was... Oh yeah that's right, i wanted to just create turn based grand strategy, something like princess maker but isn't hardcoded (i.e. slightly procedural storyline, so you have to and have the resources to predict the outcome of events and they don't just creep up on you like in long live the queen.)

Yeah, i was watching kingdom and i thought "i want to do that" (be a general, or a unit/lance leader).

That would be hard to make though, but i think that i actually am going to make it when i get that far. It's just that dungeon crawling RPG is first in line.

Also, this whole art business i'm doing, it may seem like a waste of time from the perspective of someone else than me, but it really isn't. If i can draw at a level i think is decent quality, I can forget about hiring concept artists and draw my own concept art.  Sure, I could also be a lead artist, but while art is fun, i need to be lead designer and writer, being lead artist on top of that is too much, but i would probably not just let the art department be run by itself, i would be a concept artist (not lead though, i'd just draw the things i don't feel like entrusting to others) and in the early days of my game development career i can draw the art for my own games, which may take a bit longer time, but in the long run saves me tons of resources (money mostly) and it'll be nice to be able to switch actively between art, writing and design. That way there'll be tons of fun variation in my work, and i enjoy doing all of these things. (It's the programming part that bores me, why? because it is boring. Programming is very much comparable to math in how boring it is because it is essentially the same thing at it's core... it's just a bunch of numbers mixed together in the right way to create the right result)

That's it for today, but i am in the process of setting up arch linux on a virtualbox machine, so maybe i can end this linux business today or tomorrow. It all depends on how well i make it run.

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