Today i came up with a codename for the game. "Unrestrained" has a nice ring to it seeing as this game is all about doing the things few other games would ever allow you to do. I made a project page on the wiki which lists my planned features, release model and some basic info about the game such as genres. I finished working on attributes and the major skills in the game as well as the specialization skills (sub-skills for the major skills). I also added a few minor skills and i decided that minor skills can be added later on whenever i need them, since adding specialization or minor skills to the game will be easy even during late development stages or with mods. I decided that there will be perks in the game but just like minor skills i do not need them until later so i will not decide what they will do until i decide how best to use them.
To wrap this all up i finished the primary Stats and most of the secondary Stats. What i will need to do tomorrow is to review the specialized skills and decide how exactly i want modifiers to work, and which modifiers should affect what. When all that is done i should review and finalize the secondary Stats, and then let the whole leveling system go and jump into the Magic system, i need to decide how i want the spell system to work, and then i need to actually make some spells. While at it i might add debuffs.
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