Thursday, 27 February 2014

Delays; Waiting for monday!

Seems it's taking me longer than planned to draw my first serious piece, no wonder though (i'm doing a lot of things for the first time. Background included.)

But as promised, it's time for me to fit this game project back into my schedule, I decided to split my days down a bit more so as to not get burned out on things.

Monday: Art (3h min) Game (1h min)
Tuesday: Game (3h min) Art (1h min)
Wednesday: Read (Book or Ebook) (150 pages min) Game & Art  (1h min each)
Thursday: Art (3h min) Game (1h min)
Friday: Game (3h min) Art (1h min)
Saturday: Make some of those planned youtube videos (3h work or 1 video)
Sunday: Play a new video game you have never played before (1h min) and relax the rest of the day.

This gives me at least 9 hours of game development and 9 hours of art per week.

That's "At least", when I'm done with art on monday I may jump into game development for 4 hours instead of one or keep doing art for the rest of the day after I do that 1h of game development (who knows)

This creates a fairly balanced schedule for me, I'm putting work in at least 4 hours per day except weekends. (Saturday is 3h, and Sunday is technically 1h; playing a new game for 1h each week counts towards the designer job)

Giving me a total of at least 24 hours of work per week. And if I feel I can increase this, I will increase this, but I have a tendency to overtask myself and expect too much, so I'm keeping it low for starters.

But this is just what I'm bound to do, this is my "at least", bare minimum, I will always, every week exceed 24 hours of work related to art and gaming unless something comes up that keeps me out of it for a few days.

Also, bear in mind that when I reach a certain skill level (which will probably take a couple of months) in art, the two will become closely tied together, so Art will essentially tie into game development (concept art and whatnot)

So then, I'm wrapping this art stuff up tomorrow (that's friday) and then I'm taking the chill on the rest of the weekend, I'll make one video, or at least put 3 hours of work into one on saturday (come on it's fun) but I won't put more than 3h into it so I can relax for the rest of the day. I've really been pushing myself over this last month, even if I didn't work as hard as planned, my mind has been resisting all my efforts and I had to fight back with the little willpower I have that isn't already being wasted on something else.

I'll be posting more info on how I'm going to change around and balance my blogs (that is journals in DA and blog posts in here) later on, tomorrow, weekend or monday I'll determine it.

So then, now I'm finally about to start rolling in the game development area again, was this month worth it? we'll find out tomorrow (or should, assuming I finish this piece of mine) if it wasn't worth it, I guess I'll drop art out of my schedule; but I doubt this is going to happen.

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