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Monday, 9 December 2013

Nothing Significant

It's comforting enough to know that some people who started out like this have been successful, Christine Love for one...

But making a living seemed to be a bigger goal for her than creating a ->game<- (her real goal remember is makign novels and she tried to dive straight into the commercials) this is all good and fine, many companies start out just because someone needed to make a living out of his hobby, but over here my priorities are completely different. She's a writer above everything else, i'm a game designer above anything else (although there wont be much to design in the first game, but you'd be surprised how many things i can find to design for a visual novel, even a standard one...) i.e i want to deliver the most enjoyable experience possible to the player from all perspective. This is why you'll never see me pump out a kinetic novel, and my first story has a lot of choices to make it at least feel like you have a say in what's happening around you. She wanted to write stories, and turned to visual novels rather than traditional books. I wanted to create games and turned to a visual novel engine because i thought it suited my needs. I want my stuff to be accessible, i want people to play it and i want that much more than i want them to pay me for it. This applies to any game i'll ever make... Why would that matter more to me than all the money income in the world? Because then i'd know what i'm doing holds some meaning to others.

Sadly enough when the time comes i'll probably get a lot of negative feedback, hate-mail and whatnot... about myself, about my game/s, about the world, about the sky, about the moon, about the weather. And from what I've seen, this negativity is the biggest potential threat to most indie game developers... I mean look at Phil Fish's ragequit on Fez 2, probably a direct result of this, and i heard though didn't get confirmed that he told people to suck a phallus when they gave him negative feedback or expressed dissatisfaction. Now i said i don't know if he really did that, but seeing how emotional the man gets, it sounds very much to me like something he'd do, seriously i thought i was a bit unstable... I'm preparing (my anus) for the upcoming flame, and not a day goes by where i don't give some thought about how best to handle that.

I want feedback, even negative feedback too. All feedback is going to be important to me, but i think one of the things that might prove hardest to me is keeping my mouth shut when i get feedback. I'm a commenting whore! in programming, in design (articy), in real life, everywhere really... I comment on everything that i'm even remotely interested in. That attitude might need to change a bit, there must be a reason bigger devs don't seem to show much of a response to feedback (at least not posting replies or something)

The answer i usually come to is "deal with it when the time comes"... that'll just have to do.

Now sadly, today i got really little work done, this is because i was rotating my sleeping cycle to better match that of my artist. That implicitly means i pulled an all-nighter.

What i did during that all-nighter and today is quite simple (you guessed it) continued working on the story.

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