Thursday, 28 November 2013

Resources!

The most fitting title theme i found (yesterday) is a bit more dramatic than i'd like, gives off a horror vibe. (The problem with not having any control over your soundtrack)

I want to re-write some chunks of the wiki and add an FAQ section. I started with the former, the wiki can wait.

I got back to resource digging, found something useful... Textboxes and stuff. Resource gathering takes a lot of time apparently, even if free content is very easily accessible, it's hard to find the right things. I found a lot of things that i can at the very least use as placeholders, also i've found some software like FotoSketcher which is pretty cool.

I took a look at Dungeon Master Chris today. Hot damn i can learn a lot from this... I'm making a list, noting things down in my computer... and it's big. It's a big list even if i just point out which features are cool and i should look into (No details) i think this is the only visual novel i've played where (almost) all written text is character dialogue, there are no description texts or anything, just character dialogue and images, i really REALLY like this, and i definitely want to do this in at least one of my games too, i figure that "Unchained" should be made like this since it saves me A LOT of trouble not to have to describe anything outside of the dialogue and leaving that to the pictures.

That game is a lot of fun and i definitely recommend it to RPG and Yuri fans. It can be compared to Lightning Warrior Raidy, there aren't any excessive amounts of sex in it, but it doesn't hold back either.

To tell the truth i didn't want to stop playing, but Yrja calls :'( i'll have to play it over time during "breaks". Playing this made me uber excited to make my own dungeon crawler, i can't wait to start working on the Fel'du game!

Progress on Yrja too. I've decided that from a design perspective, it's better to have no voices at all than to have only voices for specific things (such as combat, or special events) so i think i will have no voice acting in this game in order to enforce the dark theme, the Fel'du game which will be a little more playful might have voices, i do however want to have SFX and Music. Music in particular is extremely important for a game that has no voices.

I decided to focus on code again today rather than writing, but the need to finish writing is biting my mind all the time (even if i don't seem to enjoy it, strange...).

I decided it'd be a good idea to add some blank placeholders into the game to practice working with images (to be prepared for the time when i need to insert the real deal ones after i trick some artist into drawing them for me). I didn't really start rolling as much as i liked to, but i worked a bit on basic animations (moving images around) and made some really ugly placeholders instead of characters. (Like a circle with a word in it = character, and background is just a black screen)

No comments:

Post a Comment