After writing down some more story i thought up i got back to my little Half Faerie game! and i figured i could start writing it now, certainly it could use a bit more pre-production than it has (theres a sort of 1 year gap in the story that i need to fill, but otherwise it's complete) but i just wanna get started, i can worry about that when the time comes since after all... I don't have any deadlines.
You know, the hardest part is always creating the names... Damn it, if only i could create names as fast as i can characters :(
Writing isn't an easy job, but i think i'm doing it quite nicely. At least so far i like what i've written and i've been very careful with details and wording. In fact i probably spent more time trying to find the right words and descriptions than actually figuring out what to write (I already know roughly what i'm going to write, since i already have a short version of the story written down)
I've written a real damn decent intro, but coding and design is more fun than writing a story for me, perhaps i'll consider hiring a writer later on, but for now i can't let something like that stop me. But after writing the intro, that is the intro sequence and the background story for how Yrja (that's the protagonist's name) ended up in that situation, i already needed a break before the next part.
This would be a lot more fun if i actually had some pictures to use for the backgrounds and characters and stuff. (It would mean i have to write more code right from the start)
I'll figure something out.
I really spent a lot of time ironing out the first part of the game, first impressions are really important, so any feedback i can get on this will be nice.
Today i also bought nyaatrap's yuri game, Demon Master Chris (Also in japanese on DLsite) i haven't played it yet, but it looks like it's completely awesome! And since i'm developing on Ren'Py i have a legit excuse to spend development time on playing it for at least an hour, i know there's probably a ton i can learn from that game though, nyaatrap for example gave away a dungeon crawling frame code which is definitely going to make my life easier in the near future since it both has a dungeon crawling system and a simple turn based combat system, both things i need!
It's hard to write what i've actually done with Yrja's game so far without spoiling it, but it's going to be free upon release so you'll get to see for yourself! I'm fairly exicted about how it's turning out though, hopefully i'll manage to get some free or cheap artwork for it.
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